As GeoCAST is meant for outdoor use - GPS strength is key. The better the GPS input (we suggest getting the ACTUAL coordinates with a phone vs Open Street Maps which is what our system uses) and the better the strength will make for a great experience.
If you use indoors or around structures like big buildings where the signal can be impeded - drift can and will happen 3-5M. We don't suggest you used it for mission-critical "to the foot/cm" placement. The bigger the model/design - the more noticeable the drift simply due to the perceived perspective in the viewport.
Certain phone cases can impede GPS and magnetic cases can impact compass performance.
Certain android devices are notorious for compasses needing calibration. WorldCAST 2.0 will have the ability to let a user know that they should calibrate the first time they use GeoCAST and walk them through the steps.
If you are experiencing locations being off my a rotational factor of 45 degrees or more - you may want to calibrate the compass if using Android or in rare circumstances - iOS
There are 2 main reasons that this could be happening:
Think of GeoCAST AR content as billboards along a highway. Therefore you need to make sure the scene is large enough to see from a distance with minimal text.
A typical billboard is 14' x 48' so make your scenes at least this big for visibility.
After you select GeoCAST studio the first task is to enter either the full address or the geocoordinates (latitude & longitude) in the text field.
You can also select the target icon on the bottom right of this text field to automatically go to your current location based on your computer's IP address.
At the top middle section of the page you will see mouse operations to navigate on the map.
For best results zoom in as much as you can to place content.
We suggest leaving a QR code with an intriguing message to encourage people to "see" what's around them. ie. Scan this QR code to unlock exclusive historical content here.
Market your experiences on your website, social channels, media outlet, and e-newsletters to get your audience curious about your AR experiences.
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